176 sider
Editor: Torill Mortensen, Emma Witkowski og Claus Toft-Nielsen, Open Section editor: Kjetil Sandvik, Book review editor: Anne-Mette Bech Albrechtslund
Table of Contents
Editorial
Media-ludic approaches
Critical reflections on games and research practice
Torill Mortensen, Emma Witkowski and Claus Toft-Nielsen
Articles: Theme section
I’d rather be a cyborg than a gamerbro
How masculinity mediates research on digital play
Nicholas Taylor
Sensuous proximity in research methods with expert teams, media sports, and esports practices
Emma Witkowski
Research method for locative games
Luiz Adolfo Andrade
Real game worlds
the emotional reality of fictional worlds
Torill Elvira Mortensen
On political activism in digital games
Daniel Cermak-Sassenrath
Articles: Open section
Taking spoofs seriously
The counter-narrative potential of spoofs as critical discourse
Cindie Maagaard and Marianne Wolff Lundholt
Hvorfor og hvordan ’betyder’ nethandel?
Om blandingen af teksttyper i Zalandos netbutik
Thomas Hestbæk Andersen og Theo van Leeuwen
Reviews
Kirsten Drotner & Sara Mosberg Iversen (red.): Digitale metoder. At skabe, analysere og dele data. Samfundslitteratur. 2017
Rikke Gaardboe
Abigail De Kosnik: Rogue Archives. Digital Cultural Memory and Media Fandom. MIT Press: Cambridge, Massachusetts & London, England. 2016
Tanja Välisalo
Margrethe Bruun Vaage: The Antihero in American Television. New York: Routledge. 2016
Rikke Schubart
Tore Rye Andersen, Jørgen Bruhn, Nina Christensen, Stefan Kjerkegaard, Sara Tanderup Linkis, Birgitte Stougaard Pedersen og Hans Kristian Rustad (red.): Litteratur mellem medier. Aarhus Universitetsforlag. 2018
Anne-Mette Bech Albrechtslund
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