No 64 Media-ludic approaches

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176 sider
 

Editor: Torill Mortensen, Emma Witkowski og Claus Toft-Nielsen, Open Section editor: Kjetil Sandvik, Book review editor: Anne-Mette Bech Albrechtslund


Table of Contents

Editorial
Media-ludic approaches
Critical reflections on games and research practice

 Torill Mortensen, Emma Witkowski and Claus Toft-Nielsen

 

Articles: Theme section
I’d rather be a cyborg than a gamerbro
How masculinity mediates research on digital play
 Nicholas Taylor


Sensuous proximity in research methods with expert teams, media sports, and esports practices
 Emma Witkowski


Research method for locative games
 Luiz Adolfo Andrade


Real game worlds
the emotional reality of fictional worlds
 Torill Elvira Mortensen

 

On political activism in digital games
 Daniel Cermak-Sassenrath

 

 

Articles: Open section
Taking spoofs seriously
The counter-narrative potential of spoofs as critical discourse
 Cindie Maagaard and Marianne Wolff Lundholt


Hvorfor og hvordan ’betyder’ nethandel?
Om blandingen af teksttyper i Zalandos netbutik
 Thomas Hestbæk Andersen og Theo van Leeuwen

 

 

Reviews
Kirsten Drotner & Sara Mosberg Iversen (red.): Digitale metoder. At skabe, analysere og dele data. Samfundslitteratur. 2017
 Rikke Gaardboe


Abigail De Kosnik: Rogue Archives. Digital Cultural Memory and Media Fandom. MIT Press: Cambridge, Massachusetts & London, England. 2016
 Tanja Välisalo


Margrethe Bruun Vaage: The Antihero in American Television. New York: Routledge. 2016
 Rikke Schubart


Tore Rye Andersen, Jørgen Bruhn, Nina Christensen, Stefan Kjerkegaard, Sara Tanderup Linkis, Birgitte Stougaard Pedersen og Hans Kristian Rustad (red.): Litteratur mellem medier. Aarhus Universitetsforlag. 2018
 Anne-Mette Bech Albrechtslund